The Magic expansion arrived in June 2025, while 1.0 added Wands. This page distinguishes that history from the current 1.0.1 release. Older damage ranges, armour percentages and skill-level tables should not be treated as current without matching patch evidence.
The 1.0 notes give Runic Refund a 30% chance to preserve runes when attacking with magic and allow choosing the active rune or ammunition through the weapon wheel. In 1.0.1, the Magic Focus description was corrected to point to the Blacksmith’s Bench, not the Crafting Table. Check current item descriptions for costs and requirements rather than relying on an old universal damage multiplier.
Combat changes
In the 1.0 launch notes, a successful parry restores 50% of maximum stamina and can be followed by an optional Visceral Attack. Sprint Attacks and new Wands were also added. Wands offer a faster, more mobile alternative to staves with lower damage. Choose equipment for the encounter and keep stamina available for defence; these changes do not make any build invulnerable.
Current version
RuneScape: Dragonwilds left Early Access on September 15, 2026. The official Steam announcement confirms that update 1.0.1 is live as of October 14, 2026. Its changes include inventory space increasing from 32 to 40, separate ring and amulet slots, and save fixes. Some save problems remain under investigation; an update is not a guarantee that every damaged save can be recovered.
FAQ
Are staves the only Magic weapons?
In the 1.0 launch notes, a successful parry restores 50% of maximum stamina and can be followed by an optional Visceral Attack. Sprint Attacks and new Wands were also added. Wands offer a faster, more mobile alternative to staves with lower damage. Choose equipment for the encounter and keep stamina available for defence; these changes do not make any build invulnerable.